About This Game The holidays are in danger. Millions of vacationers are unable to find a suitable holiday destination. Are you the right businessman to build the unique holiday paradise everyone is looking for? To become rich and expand your paradise? But watch out, there will be competitors and some unpredictable weather that could destroy all your hopes and dreams. Summer Islands - This versatile economic simulation gives you the opportunity to build an indescribable holiday paradise. Build cabins, villas or expensive hotels right at the beach or up in the hills. After the first buildungs are completed, tourists will start to visit the island via boat or plane in hope of a great vacation. That is when the challenge begins: to please the tourists needs you can build bars, discos, golf courses, supermarkets and many other buildings that are popular with tourists and enhance your income as the islands owner. But don't underestimate your environment. There are many disasters to occur and enemies who are equally striving to make money. So make sure to always keep an eye on your holiday paradise. [/ i] "Due to adjustable seeds there are endless randomly generated atolls, archipelagos and islands. »Real-time strategic gameplay in the server-client architecture. »Single player with various challenging campaigns. »Multiplayer so you can play with friends. »Computer enemies in single and multiplayer mode. »Various buildings and recreational facilities as well as special attractions, auctions, sabotage and some unpredictable disasters. »Map editor to create and play your own world. b4d347fde0 Title: Summer IslandsGenre: Indie, Simulation, Strategy, Early AccessDeveloper:MatthiasMaPublisher:MatthiasMaRelease Date: 21.06.2019 Summer Islands Download For Pc [Patch] Update begin of november [v0.0.14]: Hello together,WHHHAAAATTT, already after one week a new update?!Yes, this time we have already integrated so many new features and fixed old ones. So we already had to create a new version.At the beginning the biggest visible feature. This week we have some new cars that make the roads unsafe. For bicycles there is a bike rental and for cars we have a car rental. For the cars we had to adjust the movements of the moving road objects a bit, especially in the curves. But the result is quite nice.Furthermore we have looked at the CPU/Memory load. How maybe some of you know there are two ways to get to a target on a system. First, you can do all the calculations every time and get the result. Or you can save the result in memory and save the calculation. To avoid unnecessary calculations and too many objects on the screen at Summer Islands we have already created some static objects as spritesheets. Thus we could keep the FPS number at 40-60 fps with an intel HD4400. So you can imagine what the system requirements will be.Another topic we tackled was the menu if you want to start a new match. What we already had was basically the basic structure. Based on that we integrated a few choices to give every player the possibility to create infinite worlds.We've also restructured the options menu to make it more ergonomic for players. A bigger and unfortunately not really visible change was accompanied by many corrections at different resolutions. We tested Summer Islands with different resolutions and still had to find some bugs. We were able to solve them successfully with a little time.We made some other changes directly at the game. On the one hand we removed the road construction button from the construction menu and placed it as a single button at the top of the screen. Because you are more often building roads and therefore you don't always want to get to the road selection via the construction menu. Another change is the preview of a building. In order not to constantly click on buildings we have changed this. Now you only need to move the mouse over the building and get the information displayed. To change the settings for the building just click on it again.Update Log:-CLIENT: Car added-CLIENT: Auto curve corrected-CLIENT: Layer to Spritesheet performance boost-CLIENT: New game menu has been provided with options-CLIENT: Options menu restructured-CLIENT: Street Button again on Screen-CLIENT: Resolution corrections-CLIENT: Mouseover buildinginfo. Update January [v0.0.18]: Hello together and welcome to 2019!2019 will be the year. A year that will make the hearts of Summer Island fans beat faster! We have great ahead of this year. We know the disappointment about the postponed Early Access date is still there...more or less. But 2019 will be the year of Early Access. Thanks also for all the emails and comments to our last blog entry!Since the entry we have also received the news that GOG has no interest in Summer Islands. Maybe this will change in the future. We also thought, through the comments of you, that maybe a beta phase is too much effort and you could go directly to the Early Access. Because Early Access is also going in the direction to improve bugs and do finetuning. As you can see a final decision has not been made yet.But for now back to the ingame details.We have been working hard on Summer Islands for the last weeks. On the whole we have -improved many building arbitrariness calculations for costs/profits,-the SoundFX extends for a harmonious sound culise,-small discrepancies and bugs corrected for a better feel,and the multiplayer mode from Australia to Germany and we were positively surprised how stable Summer Islands is and how much fun it is. That motivates you even more :)The biggest visible change is in the financial report. There the plan was not to have to calculate forever but to have all important information ready (as it should be with a financial report).You see now immediately the positive or negative positions with the individual building types. Thus you know directly with which building types you make a loss or you can make still more profit. Below that, there are also the individual expenditure areas such as marketing, insurance, etc.. With the other costs added thereby the annual total sum results.What we also inserted at new textures are the building plots. Because every building has a construction time until it is finished and the buildings tourists can come. As long as the buildings are being built, this has a bad effect on the neighbouring buildings.Regarding the construction fields, as well as other areas, we have to say that we have considered/planned many further improvement updates. But for the beginning this should work.Update log:. Update from mid august [v0.0.10.1]: Hello together,You can really say that we just had summer break. Not only in Germany it is usually much too hot to work, also here in Down Under the heat does not exactly contribute to work. In addition, in the outback there is not really often Internet and more often no electricity. So not the optimal conditions to move Summer Islands forward.But even if you don't manage to continue working on Summer Islands very often, you can't rest on your mind. That's why we have worked out many buildings in the last weeks and prepared them as artwork. So that you don't have to survive the summer break without new updates, we want to present you some buildings in the following:With the last update with the pseudo-random generator we can now generate different types of the same buildings for each field. Here, for example, different types of campsites.But we also try to maintain the personal holiday resort of each player. Because for everyone it is important to create something unique in the game. That is why our parking system is shown here again. With this (pre-)system we want to promote the creativity of every player to make his holiday resort as individual as possible.Another building we have created is a gourmet restaurant. Not revolutionary! But there will also be cheap buildings and expensive variants of restaurants. This gourmet restaurant is one of the more expensive buildings and will earn a lot of money if it is placed in the right place.Something more sophisticated is the water hotel. This can of course be rotated to adapt it to all different coastal variants. Due to its modern style, this building will also be one of the more expensive hotels. The difficult thing is the positioning at a suitable coastal location.Of course, the fun for the tourists should not be missing. That is why we have designed an open-air swimming pool. However, the building is not located around the luxury sector like the others, but rather in the cheaper sports buildings. Also with these buildings the difficulty lies to find the suitable coastal section. And of course, what should not be missing in an open-air swimming pool in the sea: The sharks. As sabotage possibility or as natural disaster in form of an overpopulation sharks can reduce your profit of course. We are still thinking about how these occur in the game. But they will definitely be part of it (For the laser shark friends: we are still considering whether these will fit in Summer Islands;) ).Let us now come to the more serious topics of life. The basic needs of every tourist. We have designed a sewage treatment plant to meet basic needs such as water, electricity or waste. Just like the other buildings that meet basic needs, a sewage treatment plant can only serve a certain number of tourists. So you always have to have the right number of sewage treatment plants for the number of tourists in a resort. Other buildings such as hotels naturally do not want to have a sewage treatment plant next door, which makes the location for a sewage treatment plant more complex to find.Like the sewage treatment plant, there is also a landfill site, which has the same characteristics. The location for a landfill is more difficult to find because no other building wants a landfill next door. But on the other hand, a holiday resort needs a certain number of garbage dumpers depending on the number of tourists. Alternatively, we also had in mind the decomposition process of a landfill site. That would be interesting to see. But there is a little more risk, because the player has to keep in mind a constant renewal of the rubbish dumps. But still the decomposition process would be nice to look at :D. Update february 2018, v0.0.1: Hello together,These past few weeks in the end of february have been so hard. Not with Summer Islands but rather with the work next to Summer Islands. Espcecially with the end of the Masterthesis. But now it's over and we can focus on new features for Summer Islands!!!In the last weeks we focused a lot on improving the AI. Summer Islands isn't only focusing on your economy and the weather conditions. The AI must challenge you and you should consider carefully to build something next to the AI or when you attack the reputation of them. We wanna build a realistic AI.So in the first steps the AI will analyse a small part of the map and will create a little base, like you would do. For these few functions there is already a lot going on on the AI. To be a realistic AI, first they must build a few buildings, rethink the area and so on.On the client side we implemented a zoom function. With you mousewheel you can zoom in and zoom out to the point where you coursor is. Now you have the possibility to watch all the small movements, for example from the cyclist.Here a preview:In the next weeks we try to implement some new features for the nature. It will probably change the complete look of the nature.Update Log. 1.Update march 2018, v0.0.2: Hello together,in the first weeks in march we worked on some new functions like demolition or sabotage. These functions are really important. Because...you know...if have to much money you can blow you enemy away. In Summer Islands sabotage is pretty expansive.For the Beginning we added a bomb, sharks and bacterial for the hotels. With these you can influence the popularity of the buildings. If it worked your enemy will earn much less money. Sabotage is really something you should only do if you have a lot money and need the space or the revenge. Since we have added these function we can add in the future more creative sabotage functions. You need more possibilities with your revenge.Next to the sabotage functions/menu we added or renewed the demolition function with some effects. Just for now to have some effects. We will probably rebuild them too in the future. Also to have a better overview about the cost of the demolition, sabotage or if you do terraforming you get a small sign next to the mouse with the costs on it. It is a pretty small feature but it will bring more transparency and a better traceability for you. In the last post we wrote about new features/designs for the nature. We will do that now :) Update Log:. Update from the 4.week in april 2018 [v0.0.6]: Hello together,this time we worked on two different things.The first one is more a correction from the tornado and the clouds. In the past we hadn't a good animation of the tornado, clouds and dark clouds. So, we worked on our animation to get it more realistic and smooth. It took us a few days for just a small result. But it had to be done.On the other days we saw a trailer analysis about our Summer Islands trailer from the Schematics Team here: https://youtu.be/F_206kBHI-QIt was great to watch and we got some nice feedback. Also some inspiration but we're not sure about the sharks with lasers. There we saw the need for the GUI scaling. We already had it on the to-do list. But it was really important to integrate it now. If some people want to see some features they must see what it is and get the impression about it. So we added a new option where you can set the GUI scale from 1.0 to 1.7. That is really the maximum for the option window.With these big buttons it is really nice to play, also with touchscreen. Maybe we can add a touchscreen mode or a pen mode or something like that. Also It would be nice to create a Smartphone version or a Console version.But for now, we’re working hard to get a stable alpha version. Update Log:. 2.Update march 2018 [v0.0.3]: Hello together,after a small time of silence we have finally some news for you.First of all. The silence came on one side from the bigger feature we have added the last weeks and on the other side from the Australia trip two of us do. But don't worry. Like we already sad, the university is over so there is nothing we can't do :)Back to Summer Islands and the new features. We already announced to work on some new plants and environment stuff. In the last weeks we implemented it. We still have some trouble to re-calibrate the amount of plants and stuff on the Islands. But it gives you already a better atmosphere in the gameplay.So which new plants are coming:In the first row you see the bushes. They can grow and they are the first plants which starts to grow on an empty field.The second row shows the different stones in the field. In a field with a stone a tourist can not lay down.The third row gives you a look on the growth of a palm. From small in the beginning and sensitive for the tourists to the big ones in the next row.In the fourth/fifth row yo see the big palms. For a better perspective we added a different shadow to the big plants.The sixth we have something special for you. We created some mangrove. The trees will grow on the edge of the islands to the water. You already see the growing of these plants.In the second last row you see the the growth of the normal trees. From small to the big ones in the last row. The trees will only grow in the higher levels and sometimes they have something special in it.....So how will they look like in the gameplay. Here you can see a first impression and like we sad, it still needs some more recalibration:In the next days we have some more news for you. Update Log:. Update from the 1.week in june 2018 [v0.0.7]: Unfortunately this time a few weeks have passed since the last update. We had already worked on some innovations. But unfortunately, we were interrupted this time by a few complex FPS break-ins. Therefore we contacted the Engine Creators of CreateJS and we have to THANK YOU for this! Quick and competent help! I really need to do a little promotion for CreateJS: Freedom and performance!In the last update we introduced the GUI scaling. Right afterwards we added the MOUSE scaling. So that you can enlarge the size of a mouse that is too small. This makes it more relaxed for the eyes. Everyone as he wants.After we got the FPS break-ins into the grasp we turned to the Minimap. This had been half finished in the last versions. This time we changed the structure of Grundauf. We removed the scroll buttons and let the map always scale to window size. This reduces the readability of larger maps but increases the game feel to the size of the map. With the minimap you can get to the desired position in the normal map with a left click on the minimap. You already know that from the standard strategy games. This makes the game much easier to use. I hope you like it.Update Log:. Update from end of June 2018 [v0.0.9]: Hello Togetherthe last week in June there were a lot of little things to fix and improve. You notice that all the puzzle pieces are coming together and the early access is approaching.- At the beginning we added the total costs in the annual financial report. Because you want to know at first glance the exact losses/gains of recent years.- For a better differentiation of buildings and land we have limited the black and white effect to buildings only as soon as you click on one. Since clicking on a normal natural field does not require any colour preferences to be displayed, as is the case with buildings. - To improve the performance, the dark water was provided with a uniform click event. Thus the computer no longer has to check every field in the dark water to see if it was hit by a click.- Furthermore we have made the window clearer which opens when you click on a building. In addition, this menu can now be moved individually via the bar.Many more bugs have been fixed or ergonomic improvements have been made to make the game feel more relaxed and natural. There are a few bigger ideas that need to be integrated until early access. Nevertheless, a lot of game concepts are already integrated which would make a pleasant game possible.We look forward to integrating further major innovations in the coming weeks. Update Log:. Update from end of november [v0.0.16]: Hello together,the last days we have been working on the financial menu to increase the ergonomics and to insert the first architectures for consultants. For the early access we leave it with the repair manager. This makes it easier for you to work on the constant repairs that occur when the buildings are being used to capacity. Provided you hire the repair manager and can pay him monthly. Other settings include taking out or repaying a loan, advertising for the buildings and taking out insurance for the buildings in the event of the destruction of a building. There are different settings for advertising and insurance. Depending on how much money you want to pay.Additionally we have fixed many bugs this week. Last week's news banner needed some minor improvements. Also some buttons and some restructuring of variables were necessary.A little help in the game we also realized. The event history records the past events. So you can see at a glance which messages came last. E.g. if you load a savegame and first have to look at which events came last. In the course of the game you probably won't use the news history often. Also this week we have created new textures. As another building in the sports category there is now a jet ski rental. This building is designed for the masses of holidaymakers. You don't get rich with a jet ski rental. But it will be nice to see that near one of these buildings you will see jet skis on the water. This does not bring any advantage for the player. But it will improve the atmosphere.Update log:
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Summer Islands Download For Pc [Patch]
Updated: Mar 30, 2020
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